Basically, there's this kingdom that used to be awesome a long time ago, but as time passed, things got worse as the royal family grew in size and plotting for the throne ensued; each next king was a little more paranoid and generally worse than the last. After some five centuries past the kingdom's prime, the king is a bit of a tyrant who is mostly busy with keeping the throne from countless other heirs instead of running the country, the nobility gets away with pretty much anything within their lands and rebel movements are rapidly expanding.
That's the basis of the setting. There is an overarching plot to all this, but it is largely a character-driven game. What I'm hoping for is that people would make characters of varied social standing and take the flow of things into their own hands (I'm considering going with a GM-only role), whatever that could mean. A noble trying to seize the throne, whether for personal gain or to set things right, a simple knight trying to make a name for himself, an assassin doing their job, a rebellion member fighting for the people etc., and those are just some options. The means they use to achieve their goals could also vary a lot.
This would be set in a fantasy world, although the specifics are still not set in stone (would there be different races, monsters, magic etc.)
So, is there any demand for this? A small group of people is necessary for things to work out as I imagine.
They say ignorance is bliss. Your life must be an endless ecstasy.
Whoever decided Stockholm Syndrome was romantic deserves a kick in the face.
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/Co7EY5t40Q8/viewtopic.php
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